Starfield is a hugely demanding game on PC, and that makes frame generation technologies like AMD's FSR 3 and Nvidia's DLSS 3 technologies highly sought after add-ons for Starfield. This game is crying out for DLSS 3 support and FSR 3 support Loading screens are short in Starfield, but they are frequent, so I expect all Starfield players on PC to utilise SSD storage, unless you enjoy a lot of waiting between your bursts of gameplay. With the amount of time that you will be moving from area to area or planet to planet, I will can SSD storage a must for Starfield. In general, DLSS Super Resolution delivers better results than FSR 2, and that reason alone will make FSR 2 exclusivity a huge negative for any Nvidia RTX GPU user. While FSR 2 is a great solution if developers only want to add support for one upscaler, it is preferable for games to support a plurality of upscaling solutions, especially when one company's solution can deliver better visual results than another's. With FSR 2 having noticeable graphical artifacts in Starfield, it is easy to see why Nvidia RTX users are crying out for a DLSS patch. This makes it all the more disappointing that Starfield does not feature DLSS support or XeSS support. Starfield is hard on all GPU hardware, and that means that FSR 2 will be a must use feature for many gamers. Starfield is a game that, for the most part, favours AMD GPU hardware, but it cannot be claimed that the game is easy to run on AMD GPUs. GPUs like AMD's Radeon RX 6800 XT also performs well, thanks to its Infinity Cache, GDDR6 memory and 256-bit memory bus. This is perhaps why AMD's RX 7900 XTX performs on par with Nvidia's RTX 4090, and why AMD's RX 7900 XT can surpass Nvidia's RTX 4080 by a huge margin. In general, Starfield appears to be a game that favours GPUs that feature a lot of available memory bandwidth, which means that the game favours GPUs with large caches, fast GPU memory, and wide memory buses. While we do see some benefits to playing Starfield with faster memory, CPU performance was not found to be a major concern during our testing. Even GPUs like Nvidia's RTX 4070 do not hit average framerates of over 60 FPS in our Starfield test area, and those performance levels are not that uncommon in Starfield.ĬPU-wise, it is clear that Starfield can make effective use of 6 or more CPU cores, but it is also clear to us that this game is mostly GPU-limited, as even our RTX 4090 and RX 7900 XTX are GPU-limited at 1080p. Without upscaling, moving from Ultra settings to Low settings will new gamers framerate gains of around 45% in our GPU test area, which isn't much given how demanding Starfield is at Ultra settings. If you need a performance boost, there isn't much that the game's graphical settings can do for you. When it comes to performance scaling on PC, Starfield is a game that gives gamers relatively few options. It won't be long before Starfield receives a high resolution texture pack on PC. Starfield is a game that is crying out for a high resolution texture pack on PC, as many textures are low resolution, and many modern GPUs have a lot of additional memory to utilise. While this is great news for gamers with 6GB or 8GB graphics cards, the negative is that Starfield fails to utilise the high frame buffers of modern GPUs. On our RTX 4090 graphics card at 4K, Starfield barely utilised more than 8GB of memory, and at 1080p the game ran fine on 6GB graphics cards. In hardware terms, Starfield is a mixed bag, as while the game is hugely demanding when it comes to GPU performance, it does not use a tonne of VRAM (GPU memory) like many other modern titles. Starfield is a game that can bring many PCs to their knees, and it practically relies on AMD's FidelityFX Super Resolution technology to achieve 60+ FPS framerates on most PC hardware configurations. Starfield is a game that will no doubt be the game behind many PC hardware upgrades. Conclusion - Starfield is a solid game, but there is room for improvement on PC
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